33 keypoints
Keep track of your subject with 33 keypoints, including eyes, nose, ears, mouth, shoulders, elbows, wrists, hands, hips, knees, ankles, heels, and toes.
Skeleton lines
Lines connecting keypoints represent a simplified abstraction of the body.
Articulation angles
Angles for each joint are dynamically calculated as seen on the video, they’re dependent on the perspective of the camera as it regards the body in motion. These are the numbers you would find if you took a protractor to your screen.
3D angles (experimental)
Refer to the algorithmic estimation of real world angles for a certain joint, taking depth and camera perspective into consideration. These are still in experimental phase and provided as is without guarantees.
Center of mass
This reference point of the subject is dynamically calculated from the video, taking into consideration the subject's entire body and current position. Calculations following P de Leva’s "Adjustments to Zatsiorsky-Seluyanov’s segment inertia parameters" for males, female CoM calculation option coming soon.
View reference.
Inertia vector
Visual representation of the direction in which the center of mass is moving, and its length is dependent on the speed of that motion. For inertia vector visualization, Center of mass must also be "on".
Anonymization
Provides the opportunity to capture and analyze motion from video without sharing the video itself. Removing visual information can allow for an unbiased analysis of motion, and for sharing a motion analysis without divulging the subject's identity.
Please note: Visualization for all the elements above can be toggled on/off on the video ⎯ data will be captured regardless.